Spell
ContinuousThe World Tree
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3089
Each time a face-up Plant-Type monster(s) on the field is destroyed, place 1 Flower Counter on this card. You can remove any number of Flower Counters from this card to activate these effects. ● 1 Counter: Target 1 Plant-Type monster on the field; that target gains 400 ATK and DEF until the end of this turn. (This ATK gain remains even if this card leaves the field.) ● 2 Counters: Target 1 card on the field; destroy that target. ● 3 Counters: Target 1 Plant-Type monster in your Graveyard; Special Summon that target.
The World Tree — Power Evaluation
Final Score: 51 ± 8 · Confidence: Medium
- Intrinsic: 51 · Deck: 51 · Meta: provisional
- Primary role: Removal / Negation · Secondary: Recovery/Recursion
Why it scores here
The World Tree converts Plant-Type destructions into a slow counter bank. Two counters buy a destroy on any field card and three counters revive a Plant from the Graveyard, so its value is real but gated on Plant losses happening first. Its 1,044-style body is irrelevant here: as a Spell it earns almost nothing from material utility, and the score sits near the middle because the card is cheap to run and used in 19 recent decks across 10 archetypes, not because it is a strong standalone engine.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 50 | Hand-playable Continuous Spell with no searcher evidence, but it is in 19 recent decks across 10 archetypes (observed). |
| Combo & Conversion | 40 | Text requires Plant destructions to build counters before any payoff, and there are zero recorded combo boards (inferred). |
| Resource Economy | 45 | Three counters revive one Plant from the GY, which is a recursion return but not card advantage (inferred). |
| Effect & Interaction | 50 | Two counters destroy any single card on the field, which is flexible, but the Spell is exposed to spell removal and needs counters first (inferred). |
| Material Utility | 5 | A Continuous Spell is not a material body, so this axis is near zero (verified). |
| Resilience & Flexibility | 50 | Counters persist on the field, but the card can be removed like any face-up Spell (inferred). |
| Deck-Building Efficiency | 70 | One copy in 18 of 19 decks, average 1.05 copies, with no garnet or lock cost (observed). |
Calculation
Weight profile: 0.7 Removal/Negation + 0.3 Recovery/Recursion. Intrinsic ≈ 51, Deck ≈ 51, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Two counters give a flexible destroy on any field card
- Three counters revive a Plant from the Graveyard
- Counters persist after the card leaves the field
- Cheap to run, one copy per deck, no garnet cost
Weaknesses
- Counters come only from Plant-Type destructions, so it is slow and conditional
- No recorded combo boards or searcher evidence
- Vulnerable to spell removal before it accumulates counters
Counters / choke points
- Spell removal or Spell destruction
- Plant-free boards that never destroy a Plant
Best use
Plant-line removal and recursion engine. Decks: Predaplant, Naturia, Rikka, Aroma, Neo-Spacian. Suggested copies: 1.
Evidence & gaps
- Verified: Continuous Spell with three counter-based effects, as stated in the card text; Two counters destroy one target card on the field; Three counters Special Summon one Plant-Type monster from the GY
- Observed: Appears in 19 recent decks across 10 distinct archetypes; Average 1.05 copies per deck, 18 decks run one copy; Called by the Grave, Benghalancer the Resurgent and Predaplant Triphyoverutum each co-occur in 15 of 19 decks
- Inferred: Plant-only counter generation makes the card slow and conditional; Its best practical value is destroy plus revive in Plant lines
- Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no searcher or tutor evidence for this card no usage statistics (StatisticsCard) for inclusion percentages no banlist token, so 3 copies are assumed no rulings supplied for counter-placement timing






